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| Playtime | Not Played |
| Last Activity | Never |
| Added | 04/05/2025 20:16:55 |
| Modified | 28/03/2026 14:14:52 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | PC (Windows) |
| Release Date | 27/09/2024 |
| Community Score | |
| Critic Score | |
| User Score | |
| Genre | |
| Developer | FlameBamboo |
| Publisher | |
| Feature | |
| Links | Store Page PCGamingWiki |
| Tag | Action Adventure Atmospheric Exploration Fantasy Godot Pixel Art Platformer Shooter Short |
Godot project Sprint 3:
Please for the sake of performance download .exe version let me know if anyone needs macOS, The web version will run laggy, limited post processing and 30 fps max and for some reason enabling the thread support in Godot 4.3 wont work with the current system I implemented for background loading using Resource Loader class.
My Portfolio: https://flamebamboo.github.io/FlameBamboo-Game-Portfolio/
My Youtube: FlameBamboo
LostHowl Feedback Form: https://forms.gle/VfgQesJwANmTaqid9
For game development logs check out my yt channel... **600+ hours spent on this game maybe??? idk
A Short Handcrafted Pixel Art Platformer made with passion by a solo developer, Every pixel you see has been carefully placed by hand, bit by bit. Discover a mysterious, abandoned forest full of secrets as you journey to reunite with your lost owner...
Genre: Single player Metroidvania, Boss rush, Horror, Adventure
SFX made with https://terrycavanagh.itch.io/bosca-ceoil
Void_Entry & Regenerator By Fatal Exit: aka Amadan Interactive on itch (got permission from the artist himself)
Music and some other sound effects is non copyrighted from Pixabay
This game jam has given me so much motivation and purpose, literally I never touched game consoles or playing video games for the past 4 months only some for insipirations xD. Lost Howls is my second game, and I created all of the artwork from scratch without using any external assets with passion and fully committed my time. Learning GDScript was very enjoyable. Earlier in the development I went through tutorial hell where I follow along tutorial videos like "how to create this and that" without fully understanding the functionality. After 1 month of tutorial hell loop, I revamp all my code again and rely more on the Godot documentations. I also learned valuable coding design patterns like object-oriented programming (OOP), and how to write readable and modular code.
I dedicated a minimum of 5 hours every day after school and even had some sleepless nights to bring this game to life. But in the end, it was all worth it to produce Lost Howls. Thank you for playing!