Lost Howls Sprint 3

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:16:55
Modified 28/03/2026 14:14:52
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 27/09/2024
Community Score
Critic Score
User Score
Genre
Developer FlameBamboo
Publisher
Feature
Links Store Page
PCGamingWiki
Tag Action
Adventure
Atmospheric
Exploration
Fantasy
Godot
Pixel Art
Platformer
Shooter
Short

Description

FlameBamboo Presents

Godot project Sprint 3:  

IMPORTANT MESSAGE

Please for the sake of performance download .exe version let me know if anyone needs macOS, The web version will run laggy, limited post processing and 30 fps max and for some reason enabling the thread support in Godot 4.3 wont work with the current system I implemented for background loading using Resource Loader class. 



Links

My Portfolio:  https://flamebamboo.github.io/FlameBamboo-Game-Portfolio/

My Youtube: FlameBamboo

LostHowl Feedback Form: https://forms.gle/VfgQesJwANmTaqid9

For game development logs check out my yt  channel... **600+ hours spent on this game maybe??? idk 



About

A Short Handcrafted Pixel Art Platformer made with passion by a solo developer, Every pixel you see has been carefully placed by hand, bit by bit. Discover a mysterious, abandoned forest full of secrets as you journey to reunite with your lost owner...

Genre: Single player Metroidvania, Boss rush, Horror, Adventure

Inspired By: 

  • Sheepy the lost adventure
  • Ori and the blind forest
  • Hollow Knight
  • Nine Sols
  • Animal Well


Tools Used: 

  • Godot 4.2.2 --> 4.3 
  • Photoshop 2023 (only the firedamp too complicated for me to use ;-;)
  • Aseprite (all art made with this, open source and free!)
  • Github Desktop
  • Bosca Ceiol by Terry Cavanagh (can be found from itch)
  • VS Code Editor 


Music Used:

SFX made with https://terrycavanagh.itch.io/bosca-ceoil

Void_Entry & Regenerator By Fatal Exit:  aka Amadan Interactive on itch (got permission from the artist himself) 

Music and some other sound effects is non copyrighted from Pixabay


Font Used:

  • Pixellari from Dafont
  • Minecraftlia from Dafont


Waffle:

This game jam has given me so much motivation and purpose, literally I never touched game consoles or playing video games for the past 4 months only some for insipirations xD.  Lost Howls is my second game, and I created all of the artwork from scratch without using any external assets with passion and fully committed my time. Learning GDScript was very enjoyable.  Earlier in the development I went through tutorial hell where I follow along  tutorial videos like "how to create this and that" without fully understanding the functionality. After 1 month of tutorial hell loop,  I revamp all my code again and rely more on the Godot documentations. I also learned valuable coding design patterns like object-oriented programming (OOP), and how to write readable and modular code. 

 I dedicated a minimum of 5 hours every day after school and even had some sleepless nights to bring this game to life. But in the end, it was all worth it to produce Lost Howls. Thank you for playing!