ESC

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:16:24
Modified 28/03/2026 10:00:03
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 15/05/2020
Community Score 87
Critic Score
User Score
Genre Indie
Developer Radical Dreamland
Publisher Radical Dreamland
Feature Family Sharing
Single-player
Links Store Page
PCGamingWiki
Tag Abstract
Artificial Intelligence
Atmospheric
GameMaker
glitch
Interactive Fiction
LGBT
Minimalist
Sci-fi
Typing
Visual Novel

Description

ESC IS...

an interactive novel about identity, roleplay, and dreams

Enter the memories of Raine as she explores the text-based world of VerdaMUCK, a simulation of the old network within the vast cerebrally-interconnected network of the near future. Meanwhile, a mysterious individual known only as The Navigator exposes the truths of the Cerenet as a conspiracy-in-the-making begins to unfold.

FEATURES

  • An interactive reading experience split between two character perspectives
  • Between 4-6 hours of play, depending on reading ability
  • Full soundtrack written by Lena Raine
  • Additional music by Christa Lee
  • Original art by Dataerase
  • Immersive sound design by 2 Mello

SYSTEM REQUIREMENTS

  • Computer running Windows or MacOS
  • Keyboard

CREDITS

Lena Raine
Writing, Design, Programming, Music

Maddison Morgenstern (Dataerase)
Art

2 Mello
Sound Design

Nick Suttner
Editing

Christa Lee
Additional Music

Lotte May
Additional Programming

Natalie Weizenbaum
Additional Editing

j hayley
macOS Port

KNOWN ISSUES

v1.0.0

  • Game runs at 2x speed on 120hz monitors. This is a bug with the engine & will be fixed as soon as GameMaker Studio 2 updates to fix it.
  • Switching between Fullscreen & Windowed can cause shaders to apply incorrectly. 
    • Fix: Restart game with intended screen mode for shaders to apply correctly.
  • Some laptops may run at a slower-than-intended speed.
  • Resolutions lower than 1920x1080 may scale oddly at full screen. 
    • Fix: Try running windowed & manually scaling until it improves.