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| Playtime | Not Played |
| Last Activity | Never |
| Added | 04/05/2025 20:15:45 |
| Modified | 26/03/2026 9:37:44 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | PC (Windows) |
| Release Date | 22/09/2009 |
| Community Score | |
| Critic Score | |
| User Score | |
| Genre | Adventure Simulator |
| Developer | shrubino |
| Publisher | Natsume Inc. |
| Feature | Single-player |
| Links | PCGamingWiki Store Page |
| Tag | Dungeon Crawler Roguelike Role-playing |
Animal Kingdom (working title) is a roguelike dungeon crawler I created to teach myself Godot, GDS, and coding in general. As the first thing I've ever coded, it's highly buggy, lacking almost every feature I would've liked to include, and hardly-even-a-game. I've paused development for now to focus on other projects.
That said, I felt like releasing a demo anyway. If you want to play around with a little dog (or moose!) that explores a dark dungeon, kills dudes, and picks up keys, fruits, and ducklings, please enjoy!
Controls are styled after Dungeon Crawl: Stone Soup, and can be tricky if you're not used to roguelikes:
Left/Right: H/L
Down/Up: J/K
Up-Left/Up-Right: Y/U
Down-Left/Down-right B/N
Zoom in/out: X
Change Character: Z or C (You can cheat by swapping back and forth to replenish your health.)
Holding Shift will cause the character to jump forward 4 tiles and, as of right now, teleport through walls...
That's pretty much it! Special thanks to Pedro Antonio (@peter_mx) for tutoring me in Godot, @KenneyNL for audio files, Virginia Gresham for her support, and to blueapollo for this spritesheet!