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| Playtime | Not Played |
| Last Activity | Never |
| Added | 04/05/2025 20:15:28 |
| Modified | 28/03/2026 14:23:04 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | PC (Windows) |
| Release Date | 17/07/2022 |
| Community Score | |
| Critic Score | |
| User Score | |
| Genre | |
| Developer | Escapade Games |
| Publisher | |
| Feature | |
| Links | Store Page PCGamingWiki |
| Tag | 3D Dice Difficult Game Maker's Toolkit Jam Puzzle Singleplayer |
WARNING: the puzzles can get diabolically hard, so be prepared to sink a lot of time into this game (even though jam games are supposed to be short). (Post-jam: on hindsight, the puzzles are not that hard actually.)
Roll Of The Dice is a game where you roll a rainbow-coloured dice around the world and paint designs on paper. There are 7 puzzles, in which you have to strategically roll your dice to paint the designated design. This game is a lot harder than it seems.
Note: some of the UI is hidden when you are playing with a resolution smaller than 1920x1080, sorry about that. This is fixed in the post-jam release.
Tools Used:
- Godot 3.4.2
- Microsoft Paint
- Inkscape
- Blender
- https://cooltext.com/ (to convert text to png images because Godot doesn't have goddamn 3D Text)
- Audacity
- Cakewalk
Made from scratch :)
Update: I made a post-jam release! More details can be found in the devlog.
2 years update: I made a WebGL version of the game which can be found at https://escapadegames.itch.io/roll-of-the-dice-webgl-version, so if you don't wish to/aren't able to download the game you can play it there, though take note that some features may not work/are inferior to the downloadable version.
I've also uploaded the scripts to the project at https://drive.google.com/drive/folders/1WFd_prtCXkVrFvvyDb44tAX0r_9fiPL4?usp=sha.... You should be able to view them in Notepad. Take note that as this is game jam code, it is quite spaghettified, and I have used some bad naming conventions (e.g. the script names start with an upper-case letter, private variables don't start with an underscore etc.). Also, if I would start over I would have structured the project quite differently. Still, I hope it is of use to those who are interested in how I made the game.