Roll Of The Dice

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:15:28
Modified 28/03/2026 14:23:04
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 17/07/2022
Community Score
Critic Score
User Score
Genre
Developer Escapade Games
Publisher
Feature
Links Store Page
PCGamingWiki
Tag 3D
Dice
Difficult
Game Maker's Toolkit Jam
Puzzle
Singleplayer

Description

WARNING: the puzzles can get diabolically hard, so be prepared to sink a lot of time into this game (even though jam games are supposed to be short). (Post-jam: on hindsight, the puzzles are not that hard actually.)


Roll Of The Dice is a game where you roll a rainbow-coloured dice around the world and paint designs on paper. There are 7 puzzles, in which you have to strategically roll your dice to paint the designated design. This game is a lot harder than it seems.


Note: some of the UI is hidden when you are playing with a resolution smaller than 1920x1080, sorry about that. This is fixed in the post-jam release.


Tools Used:

- Godot 3.4.2

- Microsoft Paint

- Inkscape

- Blender

https://cooltext.com/ (to convert text to png images because Godot doesn't have goddamn 3D Text)

- Audacity

- Cakewalk


Made from scratch :)


Update: I made a post-jam release! More details can be found in the devlog.


2 years update: I made a WebGL version of the game which can be found at https://escapadegames.itch.io/roll-of-the-dice-webgl-version, so if you don't wish to/aren't able to download the game you can play it there, though take note that some features may not work/are inferior to the downloadable version.


I've also uploaded the scripts to the project at https://drive.google.com/drive/folders/1WFd_prtCXkVrFvvyDb44tAX0r_9fiPL4?usp=sha.... You should be able to view them in Notepad. Take note that as this is game jam code, it is quite spaghettified, and I have used some bad naming conventions (e.g. the script names start with an upper-case letter, private variables don't start with an underscore etc.). Also, if I would start over I would have structured the project quite differently. Still, I hope it is of use to those who are interested in how I made the game.