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| Playtime | Not Played |
| Last Activity | Never |
| Added | 04/05/2025 20:16:26 |
| Modified | 27/03/2026 17:06:56 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | PC (Windows) |
| Release Date | 23/02/2024 |
| Community Score | |
| Critic Score | |
| User Score | |
| Genre | Adventure Indie Visual Novel |
| Developer | Jacob Potterfield |
| Publisher | |
| Feature | Single-player |
| Links | Store Page PCGamingWiki |
| Tag | 3D Adventure Atmospheric First-Person Narrative Singleplayer Story Rich Surreal Visual Novel Walking simulator |
In your search for a rare bird, you are caught in the tide of a mysterious ritual, a festival of living statues, and the ruins of an ancient floating city. Explore deeper into the festival grounds and talk to festival-goers.
Mercuralia is a mix of first-person exploration and visual novel elements. It takes about 45 minutes to complete.
CW: for brief descriptions of bodily harm and some coarse language.
| MOVEMENT: | INTERACTION: | TEXT: |
| [WASD] to Walk | [E] to Interact when prompted | [ENTER] or [CLICK] on text box to advance dialog |
| [SPACEBAR] to Jump | [B] to use Binoculars | |
| [SHIFT] hold to Run | [ESC] to open Pause Menu |
Graphics options and a chapter select feature can be accessed from the main menu.
Mercuralia was a testbed to for a lot of new ideas around worldbuilding and graphics. Visually some of my big inspirations were block printing, the sculptures of Antoni Gaudi, and deep-sea landscapes. Like my other projects, it draws on conversations and imagery from dreams. I think it'll be the last project to use the 'walk around and interact with stuff' structure for a while.
Along with the game I also included some process artwork made during development which is collected in a short booklet 'MercuraliaSketchbook.pdf'.
The project will mostly remain as is, though if anyone experiences majorly game-breaking bugs I'll try to address those.
I hope you enjoy.
-Jacob