Mercuralia

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:16:26
Modified 27/03/2026 17:06:56
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 23/02/2024
Community Score
Critic Score
User Score
Genre Adventure
Indie
Visual Novel
Developer Jacob Potterfield
Publisher
Feature Single-player
Links Store Page
PCGamingWiki
Tag 3D
Adventure
Atmospheric
First-Person
Narrative
Singleplayer
Story Rich
Surreal
Visual Novel
Walking simulator

Description

In your search for a rare bird, you are caught in the tide of a mysterious ritual, a festival of living statues, and the ruins of an ancient floating city. Explore deeper into the festival grounds and talk to festival-goers.

Mercuralia is a mix of first-person exploration and visual novel elements. It takes about 45 minutes to complete.

CW: for brief descriptions of bodily harm and some coarse language.

Controls:

MOVEMENT:INTERACTION:TEXT:
[WASD] to Walk[E] to Interact when prompted[ENTER] or [CLICK] on text box to advance dialog
[SPACEBAR] to Jump[B] to use Binoculars
[SHIFT] hold to Run[ESC] to open Pause Menu

Graphics options and a chapter select feature can be accessed from the main menu.

Developer Notes 2/23/24:

Mercuralia was a testbed to for a lot of new ideas around worldbuilding and graphics. Visually some of my big inspirations were block printing, the sculptures of Antoni Gaudi, and deep-sea landscapes. Like my other projects, it draws on conversations and imagery from dreams. I think it'll be the last project to use the 'walk around and interact with stuff' structure for a while.

Along with the game I also included some process artwork made during development which is collected in a short booklet 'MercuraliaSketchbook.pdf'.

The project will mostly remain as is, though if anyone experiences majorly game-breaking bugs I'll try to address those.

I hope you enjoy.

-Jacob