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| Playtime | Not Played |
| Last Activity | Never |
| Added | 04/05/2025 20:15:43 |
| Modified | 28/03/2026 13:59:39 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | PC (Windows) |
| Release Date | 12/09/2024 |
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| Links | Store Page PCGamingWiki |
| Tag | Cute eerie Exploration extraction Loot Narrative Platformer Psychological Underwater |
Dive into Big Deep, a unique and atmospheric extraction looter where survival depends on meeting daily quotas. You play as a shrimp forced to collect treasures and trash from the depths of an aquarium inside an amusement park. Each dive brings more risk, as dangerous creatures lurk below, and the pressure to succeed grows ever stronger. Receive your daily quotas from Konk, the ever-critical shell, but be wary - the voice reminding you of your failures might be coming from inside your own head.
Explore the blurred line between societal pressure and internal stress in this introspective, non-combat diving adventure, where every dive is a race against time and self-doubt.
This is a prototype project created as a warm-up assignment by a 15-member team with different roles and skillsets over the course of eight days. All the assets have been created in-house by our talented artists 💚
| Role | Person |
| Art Director | Mati Kalter |
| Audio Designer | Karl Birk Andersen |
| CG Artist | Stefany í Túni |
| CG Artist | Bowie Romer Jørgensen |
| Composer | Johan Feierskov |
| Composer | Mija Milovic |
| Game Designer | Caroline Sofie Hansen |
| Game Designer | Milas R. M. Norman |
| Game Director | Anneli Søgård-Høyer |
| Producer | Zedrick Villegas-Evans |
| Lead Programmer | Julian Szachowicz |
| Programmer | Bruce Esplago |
| Programmer | Emil Vilandt Rasmussen |
| Programmer | Jingyan Wang |
| Programmer | Nikolaj Meineche |