Tomorrow Will Be Dying

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:16:14
Modified 26/03/2026 17:30:07
Completion Status Not Played
Library Itch.io
Source itch.io
Platform Macintosh
PC (Windows)
Release Date 03/03/2020
Community Score 69
Critic Score
User Score
Genre Casual
Indie
Developer Team Robo
Publisher Team Robo
Feature Family Sharing
Single-player
Links Store Page
PCGamingWiki
Steam
Tag Anime
Atmospheric
Comedy
Interactive Fiction
Relaxing
Slice Of Life
Story Rich
Visual Novel

Description

Tomorrow Will Be Dying

A warm visual novel about finding yourself through your connections with other people.

Story

Unlike her childhood, B found herself often surrounded by people in her teenage years. Being the ace of Mokuzai High school's track team and having a prince-like demeanor, her classmates were drawn to her aura. She was practically the opposite of what others thought her to be: a reserved and old-fashioned individual that spent her days collecting and raising bugs. She soon found safety in the Occult club alongside others similar to her who all had strange interests of their own — A, the uncontrollable troublemaker, C, her neighbour that always had a tendency to daydream, and N, the mysterious leader of the club. However, by the end of their senior year, both A and N disappeared without a trace.


As the many seasons in B's life had passed, she had become accustomed to people disappearing from her life and succumbed to the whims of the moving world around her. Now, these parts that make up B's past and identity are washed clean, and she attempts to start anew and overcome the walls she has built around herself by her own hands.

In the present, B is a nineteen year-old entomology student pursuing her passions at Mokuzai University. She and C have gotten used to their daily life-styles with only each other as company, but their paths only truly start to set in motion when A and N unexpectedly crash back into their lives.

Follow along B's story as she reconnects with old friends, makes new ones, and overcomes the traumas of her past.



Prologue Features

*Available for PC and Mac (with some caveats)!

  • Around 10,000 words — Thirty minutes to an hour of reading depending on reading speed
  • While not required for the full game,  the prologue gives a better picture into the high school life the Occult Club shared (and a few easter eggs may reveal themselves once you play the full story...)
  • A small showcase of our new approach to narrative, as well as the new direction we've taken the characters in
  • The new UI - not only aesthetic-wise, but proper saving, loading, settings, auto mode, skipping — the basic mechanics are now much more stream-lined and clean in comparison to the original demo.
  • The sprites, backgrounds and CGs all have a visual style unique to the prologue.


Full Game Features

  • A story about loss and connection - A rich character-driven narrative with approximately 200,000 words, containing one main (and true) route, two sub-routes and 4 endings total.
  • Day to day life - Manage B's stats — forge relationships, shop, cook — there's an array of mini-games sprinkled throughout. The route you take may be affected by what you do during free time events in-between story scenes...
  • Art with an emphasis on atmosphere - Line-boiled sprites for each character, CGs that range from partial animation to fully animated sequences, and detailed backgrounds with variations for different parts of the day.



Follow development!

Full release - Coming soon

    

⚠ 4/27/2024 WARNING (Update)! The full release will be extremely different from the 2020 Legacy Demo with several plotlines dropped, different mechanics, and very different art and writing styles. ⚠ 

⚠ We've left it available for legacy's sake, but it is not at all a preview of the game, so only try it with this in mind! ⚠ 

See the 2023 Dev Log for more info!