Pizzascaper

Details

Playtime Not Played
Last Activity Never
Added 04/05/2025 20:16:20
Modified 28/03/2026 14:20:04
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 20/08/2024
Community Score
Critic Score
User Score
Genre
Developer
Publisher
Feature
Links Store Page
PCGamingWiki
Tag 3D
3D Platformer
Dystopian
Fast-Paced
First-Person
Platformer
Short
Simple
Singleplayer

Description

Your job is kinda boring, but it pays the bills... sometimes.

Made in 4 days for GMTK2024. 


Credits:

Arcy - Lead programmer, Sound design, UI & Game design

Yollie - Programmer, Main artist & Game design

Jett Mance - Music


Prox - Voice Acting


Controls:

WASD - Move
Left Mouse - Shoot Projectile
Right Mouse - Scale Projectile
Hold R - Quick Restart
Esc - Pause


Made in Unity

Made using FMOD Studio by Firelight Technologies Pty Ltd.

Linux and Mac versions are untested and may require giving execution perms! Example on Mac: chmod -R 755 /Path/to/BuildMac.app

Known bugs:

- After going back to menu and then back to a level low pass filter applies to the music, and after pausing and unpausing in that state the game freezes until you go back to menu again. Relaunch game to fix.

Update 1.1

  •  Wallrunning has been re-tuned
    • Should be way easier to start and keep
    •  Now also way "straighter" and tries to self correct vertical velocity
    •  Jumping off a wallrun now grants slightly more speed
    •  Added true momentum retention to wall run: The speed you have when you enter the wall run will now be re-applied when you jump out of a wall run, decaying as you wall runInert pillars can now be stacked infinitely (So you can build a house)
  • Both shoot cooldown and and expansion cooldown have been halved
  • Aircube QOL fix, expanding a cube when its really close to a surface will now make a regular purple cube instead of expanding into an aircube clipping into the wall
  • Antigrav glitch nerfed, now it reduces gravity instead of completely removing it
    • This was because I didn’t want it to be used to completely cheese Long Long Man
    • (it should also now be slightly more consistent)
  • Aircube now has a hard cap of 4 when the player is airborne. This resets when you land
  • Slightly increased inertia